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Tuesday, February 17, 2015

Sony MDR-XB950T Bluetooth Headphones

Party Rockers who like to shake it up, even when they're not in the club, should definitely check out the new MDR-XB950T headset- the first bluetooth model with their Extra Bass (XB) range.





These big 40mm driver units feature high magnetic density neodymium magnets for effortless reproduction of the deepest sub-bass wobble.
Need it to go lower still.? Then just activate the electro-Bass Booster and instantly accentuate lows to club-like levels.




Plus, the advanced direct vibe structure seals space between the driver unit and eardrum to ensure tightly focused direct reproduction of sub-bass sounds.
Ergonomics are taken seriously, too.
The ear pads are crafted with new soft touch cushions that nestle comfortably around a wide range of head shapes and the around -ear cavity allows the outer ear to keep its natural shape while delivering full range sound directly to your eardrum.
The built in  Li-ion rechargeable battery is said to be good for up to 20 Hours of play.






English Susan

Hi guys, Please Go check Out this Link, This is for a good cause, Support would be really great.!! Thanks Guys. :English Susan

Thursday, June 19, 2014

Lego Fusion is here.

If your child is constantly glued to a tablet swiping away at birds or fruit, you're probably wistfully wishing for the days when kids liked playing with actual toys. Well, Lego just might have the perfect solution for you and your offspring. Today, the maker of the beloved construction bricks announced Lego Fusion, a system that combines the flexibility and fun of app-based games with the good ol' fashioned activity of creative Lego building.
Developed by Lego's Future Lab, Fusion was invented as a way to marry digital and analog play. Ditte Bruun Pedersen, a senior design manager of the Lab, tells us that during its research, the Lego team discovered that children don't really differentiate physical play from digital. "To them, it's not two separate worlds. It's one world that blends together. It's all just play." However, games on tablets and phones remain popular with kids because of how immersive they are, so the trick is to put the two worlds together.
The Lego folks identified three sorts of games that kids typically like: Tycooning, which involves building and managing, tower defense style games and racing. And so they've come up with four different Lego Fusion games to fit those categories. Lego Fusion Town Master lets you create a miniature Lego city, Lego Fusion Battle Towers puts you in a medieval battle where you'll need the best castle and fighters, and Lego Fusion Create & Race has you creating a customized car for either a time-based race or a demolition derby. The fourth game, Lego Fusion Resort Designer, is very similar to Town Master except that it lets you decorate the interior of buildings as well.
Each Lego Fusion set consists of 200 bricks along with a special "capture" brick building plate that's meant to be paired with a corresponding app. To play the Town Master game, for example, you would build a two-dimensional facade on the base plate, say the front of a house with a door, two windows and a roof (buildings can be up to 16 bricks high and 16 bricks wide). You'd then launch the app's camera function to focus on the printed pattern, which is used as an identification tag. This essentially lets the app figure out exactly the size and colors of the Lego bricks you've built on the plate, enabling it to import and translate that physical creation into the digital realm. The app is then intelligent enough to transform the two-dimensional front of a house into a three-dimensional virtual building to be placed in the game. Lego tells us it uses Qualcomm's Vuforia mobile vision platform for this "For most kids, if you simply give them a pile of bricks and tell them to build something, they go blank," says Pedersen. By pairing a game objective with the bricks, it gives them a prompt to actually get something started. "The games are used to facilitate creativity," she says.
All the apps are free to download and experience for free so kids (and their parents, of course) can familiarize themselves with the game's mechanics and requirements before committing to it. However, all of these apps do actually require the physical Lego set to progress. You can't build a building in the game without those physical bricks.

Additionally, the Lego Fusion games are designed to encourage kids to keep on building beyond the initial steps. With Town Master, you're constantly given missions to appease the townspeople and run the city. In Battle Towers, you'll have to upgrade your castle with defenses depending on the kinds of enemies the game pits against you. As for the racing game, well, you can't beat your last time or destroy your competition without making your car sleeker and meaner. "It drives kids back and forth from the tablet to brick building," explains Pedersen.

Further, since all the creations are stored digitally in the Lego world -- you can save them to the cloud with a Lego ID -- children are able to carry on with the game even after they've put their bricks away for the day. If the parents allow it, kids can connect with their friends using their Lego credentials too. They can visit each other's towns, see how the other person's tower looks like and even race those cars against each other. It also presents the opportunity for the child to learn from what their friends have made, and perhaps improve upon their creations.
Each of the Lego Fusion sets cost $34.99 and will be available at Toys R Us, Lego stores and Legoland locations in the US and online. The Town Master, Battle Towers and Create & Race kits will be ready in August, while the Resort Designer game will be in stores in September. The age range for these Lego Fusion games are 7 and up. Though the system doesn't look quite as cool as Mindstorms, at least it encourages kids to build something real rather than poking at pixels all day.

Via Engadget

Tuesday, June 17, 2014

Watchdogs Review

Watch Dogs is exactly what you think it is. It’s Assassin’s Creed 4 meets GTA 5 meets Batman Arkham City… but--despite the pedigree of its influencers--it narrowly fails to better any of them. Don’t misunderstand: it’s a great game that combines some smart ideas with an innovative setting, but it’s also one that arrives exhausted from its cross-generational birth. There are some wonderful moments and features in Watch Dogs; but also plenty of tired tropes and trappings that should’ve been left firmly in the past.
The plot focuses on the high-tech exploits of Aiden Pearce, hacker and self-styled vigilante. He’s a bit of a dullard, really, and prone to occasional bouts of hypocritical self-reflection (in between shooting men in the face, and running down hobos). Before the action starts we learn that Pearce and his partner Damien get involved in a risky hack job at a hotel, a mission that goes hideously wrong and ends up with an unknown villain retaliating against Aiden. His niece, Lena, dies in the crossfire and so begins a classic tale of one man’s quest for answers / revenge. For all the game’s reliance on tech, it’s the basest of human emotions that drives the story forward, which is either a clever nod from the developers or a lucky coincidence. Ubisoft Montreal, I’m giving you the benefit of the doubt on this one!

Story-wise, the game is mostly dud. All the characters are unimaginative stereotypes, with thin motivations and forgettable personalities. Hacker chick with piercings? Check. Sinister, elderly villain? Check. Gang leader with a stupid name? Check. The plot itself is a mixture of predictable twists, dressed up with strange leaps of logic and enough technobabble to make Bill Gates soil his beige chinos with delight.

However, while the overarching narrative is forgettable, there are some delightful set-pieces and micro-plots to discover. These more than make up for predictable story-beats. One mission has you searching for a secret bunker on an abandoned island, close to the city centre. The stirring Vangelis-style music mixes with a glorious in-game sunset to make it feel as if you’re genuinely uncovering a secret new world, right in the heart of the urban sprawl. Another neat little moment has you searching for a rival hacker in a nightclub. No spoilers here, but he turns the hacking system back on you, and changes the info you see when you scan other club-goers. It’s a wonderful role reversal, making you feel powerless, and forcing you to question Aiden’s motives much more than any downbeat monologue ever could. So you’ll enjoy Watch Dogs’ narrative in piecemeal, rather than as a whole.
At first glance, the game’s setting appears as shallow as its inhabitants. Chicago is a lively mixture of skyscrapers, slums, and the token ‘countryside’ bit--sadly inferior next to the wonderfully colourful, sun-drenched San Andreas of GTA 5. Look closer, though, and the city’s true beauty becomes apparent. It’s densely packed with details, hidey-holes, and some utterly dark secrets--many of which you only start to discover once you start poking around side-missions and optional quests. Perhaps my favourite moment in the whole game happens when I cause a mighty car crash, and see a couple of ghoulish pedestrians taking videos of the carnage on their phones. It really brought the game alive for me. The only real reservation I have about Watch Dogs’ Chicago is that--during the majority of my 40+ hour playthrough--it was either dark or dull. In rare moments of sunshine the game looks beautiful, really showing off its new-generation credentials.

It was vital to pack so much into Chicago itself, because the city is intrinsically linked to how this game plays. Unless you’ve been living under a hermit, who has been living under a rock, for the past three years, you know that Aiden’s phone can hack various things within the environment. This is what separates Watch Dogs from other open-world games, and it isn’t just a gimmick: it’s integral to everything you do.
Hacking cameras, for example, lets you probe and explore every inch of the city. There are cameras EVERYWHERE, and you can--if you want--traverse huge in-game distances by hopping from one hackable device to the next. It’s hugely liberating, and provides loads of strategic gameplay options. One sweet example happens when another player invades my game to try and hack my phone for secrets and cash. Instead of rushing after my attacker, revealing my position, I hack the cameras and jump between them until I’ve profiled him. I then quickly, quietly flank his hiding place before terminating his intrusion with a shotgun shell to the brain. Good night, and a truly unique Watch Dogs moment.

A quick note on gunplay, then. It’s satisfying and robust enough to be a genuine option for most scenarios (some missions ask you to avoid detection, so er, easy on the shotgun blasts, yeah?), even if hacking and stealth are often the more obvious scenarios. Yeah, it’s fun to shoot someone in the head, but it’s even more satisfying to hack an enemy’s grenade while it’s still hanging from his waist… Boom. Towards the end of the game you’ll be savvy enough to combine bullets with hacks, decimating rooms filled with grunts--it’s a great feeling when you really bring it all together.
Aiden’s delightful phone (which never seems to need recharging, oddly) can also digitally steal cash and secrets from anyone in the city. It can overload power-junctions, move forklift trucks, and even vent clouds of gas from Chicago’s pipe network into the sky. While the act of using it is as simple as holding a single button, its functions are myriad. It’s admirably simple to use, even if sometimes you’ll end up raising a barrier instead of opening a door. Generally the context-sensitive commands work extremely well, though.



Sadly, the phone is all-too-often used as a solution to classic, open-world problems instead of driving innovation. This is largely down to the mission design, which is inconsistent. While there are enjoyable, innovative moments (like where you guide friendly characters to safety by jumping between security cameras, or when you remotely hack your way through a prison level to reach a target), there are also plenty of tedious chase / tailing missions, and ‘go here, kill this guy, escape the police’ style levels. And while I’m on the subject of escaping the police…
Vehicle handling is very heavy in the game, and unless you hop on a bike or high-end sports car, most rides feel the same. That’s no bad thing, as you’re less likely to fishtail out of control when you’re fleeing the fuzz. It’s also a little less twitchy than other open-world games to make on-the-road hacking easier to do--a welcome trade-off. There’s an immense joy in zipping through traffic lights, hacking them, and watching your pursuer smash into the confused drivers behind you. It’s so satisfying, that the game even cuts to a crash-cam when you’ve timed it to perfection.


Good job, really, because you’ll spend a lot of time in the car as Watch Dogs reaches its conclusion. Linear ‘do something, get chased’ missions become more frequent in the closing hours of the game, and instead of trying anything truly new to test the player’s skills, these stages simply ramp up the difficulty to patience-killing heights. Top tip to avoid putting your controller through your TV: unlock the perk that disables the police helicopter ASAP. There are loads of abilities to unlock as you progress, all of which expand your skillset, but I recommend maxing out your hacking as soon as you can.
Luckily, there’s plenty to fiddle with outside the main story, and it’s here where Watch Dogs really shines. There are 100 HotSpots dotted around the city, and checking into each one allows you to collect rewards (like money), and leave gifts for other players. Each HotSpot has a mayor--4Square style--and some hand out special badges. It’s a wonderfully creative way to approach collectables. Elsewhere, the investigation side-stories highlight the more interesting aspects of Watch Dogs’ world. One has you tracking a serial killer, while another tasks you with busting a human trafficking ring. Silly mini-games like Chess, Coin Run, and Poker? Yeah, they’re all here and they’re all perfectly OK. Juuust fine.

Then there’s the multiplayer, which is incredibly well implemented. Most features are integrated into the single player, and you get a pop-up message allowing you to accept or deny invites. Nice touch--sometimes you just want to be left alone. If accepted, other players enter your game to play one-on-one hacking games, races, or police chases (via the companion app). While multiplayer activities are slightly different to solo missions, they feel well connected to the overall experience. I mean this in the best way possible: it’s as if you’re not really playing online. There’s no disconnect, no server hassle… just the tension of playing cat-and-mouse with a real human opponent.
It’s these state-of-the-art thrills, combined with a genuine desire to investigate and fiddle with every inch of Chicago, that’ll push you to play until the bitter end; until the game has spilled all its secrets. The story is unlikely to keep you logged in, and the missions will often feel annoyingly familiar, but if you connect with and really explore this high-tech world, there are plenty of virtual--and emotional--rewards to harvest.

Via: gamesradar

Sony to engage in Group-wide 4K, entertainment, network service, and CSR initiatives leading towards the 2014 FIFA World Cup

Tokyo, Japan - Sony Corporation ("Sony"), an official FIFA partner, today announced that it will further accelerate strategic initiatives that leverage the strengths of all Sony Group companies and its partnership with FIFA (Fédération Internationale de Football Association).

Leading towards the 2014 FIFA World Cup Brazil™ ("tournament") which is due to begin on June 12, 2014 (local time), Sony is focusing on the areas of "4K," "entertainment," "network services," and "CSR," with key initiatives in each category outlined below.

4K


Sony is bringing its renowned, advanced technological capabilities and high value-added products to this tournament, where it will demonstrate its strengths in providing consistent solutions that span the entire 4K process -- from filming and production, through to the viewing experience. In collaboration with FIFA, Sony is also seeking to expand the range of opportunities for viewers to experience 4K. (For further details please refer to the announcement of April 3, 2014.)


  • Filming and joint production:
    FIFA will produce the Official FIFA 4K Film, packed with highlights of the best action from the tournament. FIFA will film one match from the round of 16, one quarter-final and the final using Sony's professional 4K recording equipment. Sony will be providing extensive technical support to FIFA, and has developed a dedicated 4K live production system to be used at the tournament.

  • The viewing experience:
    Prior to the completion of the Official Film, Sony will offer its customers the opportunity to view promotional trailers of the Official Film on Sony 4K-compatible BRAVIA™ LCD TVs, featuring action from selected matches, all in stunning 4K/60P resolution. Visitors to stadiums and Official FIFA Fan Fest events in Brazil will be able to enjoy the promotional trailers of the Official Film at any one of the ten commercial display booths Sony will be setting up at these venues, while customers around the world will also be able to engage in this 4K experience at approximately 20,000 Sony showrooms and retail outlets worldwide.

    In addition to 4K, Sony will also be supplying FIFA with an extensive range of HD production and broadcast equipment, including approximately 300 cameras. These will be used to film every game of the tournament for global distribution in HD.

Entertainment

Sony is also leveraging its range of entertainment assets from across the Sony Group in order to drive the excitement and passion for the tournament through music, both in Brazil and around the world.

  • The "SuperSong" music contest:
    For three months from December 2013, Sony and companies from across the Sony Group held the global "SuperSong" music contest for aspiring songwriters, featuring Ricky Martin. More than 1,600 songs were submitted, and the winning song, "Vida," was performed by Ricky Martin himself and recorded for the 2014 FIFA World Cup™ Official Album. (For details please refer to the announcement on Nov. 15, 2013)


  • The official tournament songs:
    Sony Music Entertainment ("SME") and FIFA announced "We Are One (Ole Ola)," the Official Song of the 2014 FIFA World Cup™, by global music sensation Pitbull, featuring Jennifer Lopez and Brazil's Claudia Leitte. The song will be performed at the opening ceremony where it is set to further heighten the excitement of the games. (For details please refer to the joint announcement on Jan. 23, 2014.) Similarly, the closing ceremony will feature legendary guitarist Carlos Santana and fellow artists performing the official anthem "Dar um Jeito (We Will Find A Way)."


  • The tournament Official Album:
    The songs above are also included on SME's "One Love, One Rhythm," Official Album of the 2014 FIFA World Cup™, featuring a total of 14 songs (on the standard edition). (For details refer to the announcement on Apr. 8, 2014.) The album also features Mika Nakashima and Miliyah Kato and their "Fighter (Tachytelic World Cup Brazil 2014 Remix)". Of the songs featured on the Official Album, music videos of "We Are One (Ole Ola)" and "Vida" can also be enjoyed in 4K at Sony showrooms and retail outlets worldwide.

Network services (digital and social)

In addition to conventional ways of enjoying football, such as watching the games at the stadium or on TV and other media networks, Sony will offer a new, interactive World Cup experience where people can join in the excitement of this tournament through various network services.

  • The "One Stadium" Portal web site:
    Sony has launched "One Stadium," a portal website to serve as a global hub for communication on football, that offers an array of projects and content such as access to the aforementioned "SuperSong" contest. Maximizing the possibilities offered by the online community space, Sony is aiming to bring people together across all borders, to share their passions and inspirations through projects including:

    • The "One Stadium Live" social networking site: Sorts and offers the latest and popular football topics from Twitter etc. for easy reference.
    • The "Fan Ambassador" reports: Fans representing 11 countries will be stationed in Brazil, ready to upload on-site action.
    • The "UNITED" photo contest: A spin-off photo contest of the world's largest photographic contest "Sony World Photography Awards," themed on "football" is scheduled to start the day before the tournament.
    • Further projects include interviews with artists featured on the Official Album, and collaborations with Sony's social news reader app, "Socialife News".


  • © FIFA.com

  • Collaboration with "FIFA Interactive World Cup":
    As an official FIFA partner, Sony is also bringing new ways of enjoying football to the online gaming community through the FIFA Interactive World Cup ("FIWC"), organized by FIFA. Sony Computer Entertainment Inc. ("SCE") and Electronic Arts Inc. are presenting partners of the FIWC, which is the world's largest online gaming tournament. FIWC uses PlayStation® as its official game console, and online elimination games are played utilizing the PSN network service on PlayStation®. This tournament is the only one of its kind in FIFA's event portfolio which gives football fans all over the world the chance to compete in a FIFA World Cup tournament. More than 2.5 million PlayStation® users worldwide participated in last year's tournament, each competing for the honor of becoming the world champion. The FIWC 2014 has been in progress since October of last year, and the Grand Final will be held in Rio de Janeiro during the actual World Cup tournament.

CSR

As part of its corporate social responsibility as a global company, Sony is engaged in various efforts to support children around the world and help shape a better, more sustainable community. Leading toward the tournament, Sony is continuing these efforts through the following initiatives:

  • ©Rosilene Miliotti/
    streetfootballworld

  • "Dream Goal 2014" program:
    Sony is implementing the two projects below in collaboration with FIFA and streetfootballworld gGmbH to benefit children in a total of 12 countries in Central and South America, including the tournament host country Brazil, together with Africa, and other countries and regions. (For details please refer to the "Dream Goal 2014" site)

    • "Street Football Stadium": This project will provide mobile stadiums and educational workshops that aim to build leadership and dialogue skills through football, to more than 14,000 children. The workshops will start with those regularly scheduled to take place during a 46-day event organized by streetfootballworld in Rio de Janeiro, starting June 5th. The stadiums will continue to be used in the field of local education, even after the tournament is over.
    • "Siyakhona Media Skills": In partnership with FIFA, this project supports young leaders in 11 countries with media skills training programs using Sony products, while also providing them with the opportunity to share their visual message to the world.

      Both projects connect communities in need of support with the global community, through designs and photographs via the "One Stadium" portal site.

  • Public Viewing:
    During the tournament period, Sony will jointly host public viewing events with JICA (Japan International Cooperation Agency) in Ivory Coast, one of Africa's representatives at the tournament. Sony's equipment will be used to project football matches in hi-definition, while Sony will also be providing its own power supply system to deliver power to areas without electricity, based on its olivine-type lithium-ion iron phosphate rechargeable batteries. Sony engineers will also provide on-site technical support. (For details please refer to the joint announcement on May 28, 2014.) Video reports from this project will be uploaded to the "One Stadium" portal.

Reference: Other activities


Sony is also supporting the "Flag Bearer" program which invites children (ages 12 to 17) to enter the stadium bearing the FIFA flag at the pre-game ceremonies, as well as the "Fan Photographer" program which provides photographers with access to a designated photo-shooting area within the stadium to photograph the players warming up before the match starts. These programs are being conducted in conjunction with other sales promotion campaigns of Sony Group companies, to provide football fans and customers with the unforgettable experience of standing on the same pitch as their heroes.




At the 2014 FIFA World Cup™, Sony will aim to leverage the power and emotion of football, in order to continue to offer new value by harnessing the strengths of its leading technologies such as 4K, and entire range of assets from electronics and games, to entertainment.


Samsung Galaxy S5 Review

When Samsung unveiled the Galaxy S5 and a trio of Gear smartwatches, the company made a big to-do about how it listens to its customers. We know, we know: Every company's supposed to be doing that. But remember, this is Samsung we're talking about. It dominates the Android market by such a wide margin that it makes rivals like LG and HTC look like quaint startups. Put it another way: Samsung could release a phone with no improvements, and it'd still sell millions.
At least, that's how it used to be. The smartphone market has seen a downturn of late and even mighty Samsung has been affected. Sales are down, and the manufacturer must now make phones that give people what they actually want (shocker, we know). So what can we expect from a humbled Samsung? A durable phone that brings a toned-down TouchWiz UI, a better camera, longer battery life, improved performance, a fingerprint scanner and enhanced health tracking. I received an unlocked review unit from GSM Nation, which was the first outlet to start shipping the phone in the US with AT&T- and T-Mobile-compatible LTE. Now that I've been testing it for a few days, let's see if the Galaxy S5 lives up to all those promises.

Samsung Galaxy S5 review

Pros
  • Fantastic display
  • Daylight images are on par with other flagship phones
  • Waterproof casing and improved design
  • Good battery life
Cons
  • Fingerprint scanner can be frustrating
  • Selective focus doesn't always work as promised
  • Heart rate monitor isn't completely accurate
  • TouchWiz UI looks better, but is still confusing
Summary The S5 is a solid upgrade over last year's model, with improvements to the hardware, software and camera. However, certain headline features like the fingerprint scanner and heart rate monitor are mediocre at best. Chances are, you'll be happy with the phone, but don't fork out the extra cash for an early upgrade.


When Samsung unveiled the Galaxy S5 and a trio of Gear smartwatches, the company made a big to-do about how it listens to its customers. We know, we know: Every company's supposed to be doing that. But remember, this is Samsung we're talking about. It dominates the Android market by such a wide margin that it makes rivals like LG and HTC look like quaint startups. Put it another way: Samsung could release a phone with no improvements, and it'd still sell millions.
At least, that's how it used to be. The smartphone market has seen a downturn of late and even mighty Samsung has been affected. Sales are down, and the manufacturer must now make phones that give people what they actually want (shocker, we know). So what can we expect from a humbled Samsung? A durable phone that brings a toned-down TouchWiz UI, a better camera, longer battery life, improved performance, a fingerprint scanner and enhanced health tracking. I received an unlocked review unit from GSM Nation, which was the first outlet to start shipping the phone in the US with AT&T- and T-Mobile-compatible LTE. Now that I've been testing it for a few days, let's see if the Galaxy S5 lives up to all those promises.

Samsung Galaxy S5 review

Galaxy S5

Pros
  • Fantastic display
  • Daylight images are on par with other flagship phones
  • Waterproof casing and improved design
  • Good battery life
Cons
  • Fingerprint scanner can be frustrating
  • Selective focus doesn't always work as promised
  • Heart rate monitor isn't completely accurate
  • TouchWiz UI looks better, but is still confusing
Summary The S5 is a solid upgrade over last year's model, with improvements to the hardware, software and camera. However, certain headline features like the fingerprint scanner and heart rate monitor are mediocre at best. Chances are, you'll be happy with the phone, but don't fork out the extra cash for an early upgrade.
If you've seen one Galaxy S device, you've seen 'em all. Each iteration of the popular smartphone series has had a few nips and tucks, but overall it's maintained the same look over the years. The S5 is no exception: The only new features here are its squarish shape and its plastic, waterproof casing -- dimpled to look sort of like leather (it doesn't really). Even then, you can tell at a glance that it's a Galaxy S.
If there's one word we'd use to describe the Galaxy S5 design, it's "inoffensive." It's not exactly a visual treat like the new HTC One M8, but it's not ugly either. And that's not surprising, really: Samsung usually plays it safe with its designs. This time around, I've heard plenty of jokes referring to the GS5 as the "Band-Aid Phone," a nod to those dimples on the back. Truly, though, I only see that in certain colors, especially the gold version. Fortunately, my white unit doesn't look like a Band-Aid at all; in fact, I prefer it to the glossy covers used on the GS3 and GS4.
Indeed, there's something to having a less slippery design: I was able to grip the 8.1mm-thick phone without feeling like it was going to slip through my fingers. In particular, the blunt edges and mostly flat back make it easy to wrap your fingers around the device. And that's a good thing, since the GS5 is larger than its predecessor in every way (5mm taller, almost 3mm wider and 0.2mm thicker). In other words, if you thought the GS4 was too large, this year's version may be too much. It's also 0.52 ounce (15g) heavier, but I only noticed the difference when I was holding one device in each hand. And besides, by modern-day standards it's compact: Compared to the One M8, the GS5 is shorter, thinner and lighter, and that's with a slightly larger screen, too.
I mentioned earlier that the GS5 is waterproof. More specifically, it's IP67-certified, which means it can be immersed in up to one meter of water for up to 30 minutes. But before you decide to take it for a swim, make sure to close the back using the rubber gasket and seal the charging port. Curiously, the headphone jack is completely open, but somehow is impervious to water.

There are only a few changes to the button layout, compared to last year's GS4. The power button and volume rocker are still on the right and left, respectively. There's now a micro-USB 3.0/MHL 2.0 port on the bottom, which is protected by a waterproof tab. The IR blaster, meanwhile, sits on the top left, with the 3.5mm headphone jack over on the top right. Additionally, the home button now includes a capacitive fingerprint sensor, which I'll discuss in more detail later on. Around back you'll find the small speaker grille, but the biggest change can be found farther up: Samsung installed a heart rate monitor next to the LED flash, just underneath the rear camera.

As ever, Samsung included a removable back cover and a swappable battery, with a capacity of 2,800mAh (up from 2,600mAh). There's also a microSD slot for up to 128GB of external storage. Out of the box, you get either 16GB or 32GB of built-in storage; just remember that the operating system takes up a lot of space before you even get around to installing apps or downloading movies. In fact, my 16GB unit had a little under 12GB of space when I started using it, so if you're even slightly concerned about storing large files, I recommend going with the 32GB model or buying a big memory card to compensate.
I won't spend a lot of time on connectivity because it will ultimately vary depending on where you live and which carrier you use (that last bit is particularly true in the US). That said, most variants feature quad-band GSM/EDGE, quad-band HSPA+ 42.2 Mbps (850/900/1900/2100) and LTE Cat 4 (which offers speeds of up to 150 Mbps). The GS5 also supports carrier aggregation, which basically means that it can fuse together LTE from different towers to increase your data speeds. But again, this will largely depend on whether your carrier even supports that technology.

Finally, you'll also get Bluetooth 4.0 + LE, GPS/GLONASS, DLNA, USB OTG, MHL 2.0 and WiFi Direct. There's also dual-band WiFi 802.11a/b/g/n/ac, but the GS5 is the first phone that we've seen with two-channel MIMO support. In English, it includes an extra antenna, with which you could theoretically double your speed -- provided you have the right kind of supporting equipment, of course.
Oh, and while I'm on the subject of speed, most versions of the GS5 come with a new feature called Download Booster, which essentially combines the power of LTE, WiFi and Grayskull to help large files download faster than they would on any one connection. The service won't work on anything smaller than 30MB, and doesn't apply to certain protocols like FTP and UDP. But if you're trying to install an app, load a YouTube video or save a movie your cousin shared with you on Facebook, Download Booster should do the trick. If you don't have an unlimited data plan, however, be very careful about how often you use this -- if you're not keeping tabs on your usage, your next bill might give you an aneurysm.

Via: Engadget

Sony Xperia Z2 Live on Youtube app

So,maybe  you want to go on a trip and be able to Stream your epic adventures live to You're friends at home or even to You're fans.? We're sure you'll find a way to do so, but if you live in one of the countries where the Sony Xperia Z2's available (US peeps might have to wait a bit more), you can pick it up and download the Live on YouTube app.
As the name suggests, the app gives you the power to broadcast to an audience via YouTube, whether it's the whole world or just a select few on private mode. To be able to use it, though, you need to enable the feature on YouTube's features page and you need to have an Xperia Z2 -- while it's an app for Xperia devices in general, it's exclusive to this particular model at the moment. Of course, you'll also need a power source to charge often and a steady internet connection, so don't count on it to keep you company during nighttime treks across the wilderness.

Edited By : Herman Franken
Via: Engadget

Sunday, September 22, 2013

Firefox 25 beta for Android adds guest browsing and mixed content blocking


Firefox 25 beta for Android adds guest browsing and mixed content blocking

Now that polished versions of Firefox 24 are out the door, Mozilla has released the beta version of Firefox 25 -- and it's quite a hefty upgrade for Android users. The new mobile build adds guest browsing, which lets friends borrow your device without seeing your bookmarks and history. As soon as a guest signs out, your data comes back. Beta testers also get a mixed content blocker, support for add-ons with page actions and an option to set pictures as contact photos or wallpapers. If you like the idea of sharing Android gadgets with others, you can grab Firefox 25 through Google Play.
Via engadget.

BlackBerry pauses BBM rollout for Android and iOS following leak.



We hope you weren't scheduling your weekend around the launch of BBM for Android and iOS, as BlackBerry has paused the rollout of the app following a leak of the Android version. There were too many simultaneous users, the company says; with over 1.1 million active clients in the first eight hours, the messaging service just wasn't ready to handle the load. There's no mention of when the BBM deployment will continue, although BlackBerry is disabling the unofficial Android build to prevent future problems. Unless you grabbed BBM's iOS version in the first several hours, you'll just have to be patient for now.

Friday, September 20, 2013

Sony Cyber-shot QX10 review: a WiFi 'lens camera' that mounts directly on your smartphone

Sony QX100 Lens.


Earlier this month at IFA, Sony introduced an entirely new type of point-and-shoot camera. The QX10 and its big brother, the QX100, are missing a built-in LCD. Instead, framing, image review, configuration and even storage are all handled on another device: your smartphone. These "lens cameras," as they've become unofficially known, mount directly on a handset you already own, pairing with Sony's PlayMemories Mobile app via WiFi. The benefits are considerable. The absence of a display allows for a more compact body, improved power efficiency and a lower price tag. The QX100, for example, includes the same optics as Sony's flagship RX100 Mark II, but retails for $500, compared to $750 for its fully equipped counterpart. The QX10 is the more mainstream of the two, with a smaller footprint and an affordable $250 price tag.

Aesthetically, both lens cameras are quite similar, though the QX100 is larger than the QX10 despite its more limited focal length. The reason for the discrepancy is a generous 1-inch 20-megapixel sensor, and a higher-quality f/1.8-4.9, 3.6x Carl Zeiss lens to match. The QX10, however, sports a 1/2.3-inch 18.9-megapixel sensor -- that's comparable in physical size to what you'd find in a mid-range point-and-shoot. Still, it's substantially larger than the embedded smartphone sensor it's likely to replace, and the f/3.3-5.9, 10x G lens is unmatched by all but the Galaxy S4 Zoom. In fact, you might say this is Sony's answer to Samsung's misstep, and when you factor in cost, compatibility and image quality, Sony comes out far ahead.
In the box, you'll find an instruction manual, the lens camera, a detachable smartphone mount with an extending arm, a wrist strap, an NP-BN battery pack rated for 200 shots and a micro-USB cable for charging and wired image transfers. There isn't one accessory you won't need, nor are there any critical components missing, with the exception of a microSD card. The lens measures 1.5 inches high with the smartphone attachment and 1.125 inches without. You connect the two with an embedded bayonet mount. There's also a sliding arm that'll accommodate just about any current phone model, including the Galaxy Note II, and rubber pads positioned where the accessory meets your handset to eliminate any risk of damage when you attach and detach the lens.
We tested the QX10 with both a Galaxy Note II and a Moto X, and it fit on both, though the X's shorter design meant the camera mount often edged too close to the phone's volume rocker -- the Note offered more real estate. We also tried attaching the camera to an iPhone 4, which was an even tighter squeeze than the Moto X. It did fit, though we'd recommend sticking to a larger device if possible. You can also use the lens on its own, though there aren't many physical controls, and without a viewfinder to speak of, it's a bit of a crapshoot. There are but three buttons: a power control on the top, then a shutter release and a zoom toggle on the left side of the lens. Any settings adjustments -- and there aren't many to choose from -- are handled directly in Sony's PlayMemories Mobile app. (For more Indepth Info just follow the Engadget link Below.)

 Info Via Engadget.