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Sunday, September 22, 2013

Firefox 25 beta for Android adds guest browsing and mixed content blocking


Firefox 25 beta for Android adds guest browsing and mixed content blocking

Now that polished versions of Firefox 24 are out the door, Mozilla has released the beta version of Firefox 25 -- and it's quite a hefty upgrade for Android users. The new mobile build adds guest browsing, which lets friends borrow your device without seeing your bookmarks and history. As soon as a guest signs out, your data comes back. Beta testers also get a mixed content blocker, support for add-ons with page actions and an option to set pictures as contact photos or wallpapers. If you like the idea of sharing Android gadgets with others, you can grab Firefox 25 through Google Play.
Via engadget.

BlackBerry pauses BBM rollout for Android and iOS following leak.



We hope you weren't scheduling your weekend around the launch of BBM for Android and iOS, as BlackBerry has paused the rollout of the app following a leak of the Android version. There were too many simultaneous users, the company says; with over 1.1 million active clients in the first eight hours, the messaging service just wasn't ready to handle the load. There's no mention of when the BBM deployment will continue, although BlackBerry is disabling the unofficial Android build to prevent future problems. Unless you grabbed BBM's iOS version in the first several hours, you'll just have to be patient for now.

Friday, September 20, 2013

Sony Cyber-shot QX10 review: a WiFi 'lens camera' that mounts directly on your smartphone

Sony QX100 Lens.


Earlier this month at IFA, Sony introduced an entirely new type of point-and-shoot camera. The QX10 and its big brother, the QX100, are missing a built-in LCD. Instead, framing, image review, configuration and even storage are all handled on another device: your smartphone. These "lens cameras," as they've become unofficially known, mount directly on a handset you already own, pairing with Sony's PlayMemories Mobile app via WiFi. The benefits are considerable. The absence of a display allows for a more compact body, improved power efficiency and a lower price tag. The QX100, for example, includes the same optics as Sony's flagship RX100 Mark II, but retails for $500, compared to $750 for its fully equipped counterpart. The QX10 is the more mainstream of the two, with a smaller footprint and an affordable $250 price tag.

Aesthetically, both lens cameras are quite similar, though the QX100 is larger than the QX10 despite its more limited focal length. The reason for the discrepancy is a generous 1-inch 20-megapixel sensor, and a higher-quality f/1.8-4.9, 3.6x Carl Zeiss lens to match. The QX10, however, sports a 1/2.3-inch 18.9-megapixel sensor -- that's comparable in physical size to what you'd find in a mid-range point-and-shoot. Still, it's substantially larger than the embedded smartphone sensor it's likely to replace, and the f/3.3-5.9, 10x G lens is unmatched by all but the Galaxy S4 Zoom. In fact, you might say this is Sony's answer to Samsung's misstep, and when you factor in cost, compatibility and image quality, Sony comes out far ahead.
In the box, you'll find an instruction manual, the lens camera, a detachable smartphone mount with an extending arm, a wrist strap, an NP-BN battery pack rated for 200 shots and a micro-USB cable for charging and wired image transfers. There isn't one accessory you won't need, nor are there any critical components missing, with the exception of a microSD card. The lens measures 1.5 inches high with the smartphone attachment and 1.125 inches without. You connect the two with an embedded bayonet mount. There's also a sliding arm that'll accommodate just about any current phone model, including the Galaxy Note II, and rubber pads positioned where the accessory meets your handset to eliminate any risk of damage when you attach and detach the lens.
We tested the QX10 with both a Galaxy Note II and a Moto X, and it fit on both, though the X's shorter design meant the camera mount often edged too close to the phone's volume rocker -- the Note offered more real estate. We also tried attaching the camera to an iPhone 4, which was an even tighter squeeze than the Moto X. It did fit, though we'd recommend sticking to a larger device if possible. You can also use the lens on its own, though there aren't many physical controls, and without a viewfinder to speak of, it's a bit of a crapshoot. There are but three buttons: a power control on the top, then a shutter release and a zoom toggle on the left side of the lens. Any settings adjustments -- and there aren't many to choose from -- are handled directly in Sony's PlayMemories Mobile app. (For more Indepth Info just follow the Engadget link Below.)

 Info Via Engadget.

"Iphone 5s" now available on Apple Store.


Finally the iPhone 5s is now available for order on Apple's online storefront (if you're not seeing it on the web yet, then the official app is usually the way to go). The new handset appeared on the store after the typical pre-release downtime, and is listed in 16, 32 and 64GB flavors for $199, $299 and $399, respectively. But ofcourse for the impatient buyers the iPhone 5s is also available at their outdated (brick and mortar) Local iStore, assuming that they're willing to brave long lines and potential stock shortages. Not ready for a whole new phone? Check out iOS 7 -- it's available right now and it won't cost you a dime.

Via: Engadget.

Xbox One: Keep it Flat.!!



It's still a couple of months away from the launch of the "Xbox One", but if you've already cleared out a welcoming spot in anticipation, then we hope you've pictured the next-gen console lying down. According to GameSpot, the top Xbox bod Albert Panello said the "One" doesn't "support vertical orientation," or plainly put you shouldn't stand it up. Panello explains the console's slot-loading drive simply wasn't designed for operating in that position, and if you're the rebellious type that laughs in the face of the possible threat of busted hardware, you'll be doing so "at your own risk."
Main Source:
Via Engadget.

Gran Turismo documentary 'Kaz' exposes series' (video)

Sony is releasing a documentary about the obsessions of series creator Kazunori Yamauchi. Kaz: Pushing the Virtual Divide, To celebrate 15 years of Gran Turismo, Embodies Yamauchi's creative process through interviews with car makers and journalists, all keen to push praise on the mastermind. While the trailer (embedded below) does get a bit heavy-handed - with slightly dodgy comparisons to Magellan, for instance -- it's nice to see an influential game designer's work in the spotlight. Although there is no concrete release date, except word that it could be coming out somewhere near GT6's December 6th launch doesn't seem to be too far-fetched.

Playstation Eye, How it Connects you to Your PS 4.


When the PlayStation 4 launches this November, the "PlayStation Eye" camera will enable users to sign into the console using just your face. Unlike its Microsoft counterpart, the Kinect, the Eye won't allow much more control of the system. At least not initially. "At the time of launch, first the face recognition is for the purpose of logging in," SVP and Division President of Business Division 1 at Sony Computer Entertainment Masayasu Ito said.
Beyond face recognition for log in -- something that Sony still has not shown to the press or the public -- PS4 users with an "Eye" will also be able to use they're voice "from the game page." Ito said, "Game titles could be called in and then the game could start." But in the future, Ito said the PS4's camera will evolve. There's no voice or gesture command in the UI beyond what's described above, but he foresees more in-game use. "That's as far as it goes, but continuous updates, it can go deeper. Make it with greater depth. With face recognition, we think about how that could be used in the context of the game," he said. He sadly wouldn't go further, but demos like The Playroom -- a game that's included on the PS4 at launch -- offer an example of how the "Eye" will work in games. As for more UI control, we're hopeful that that's part of the "continuous updates" which Ito has promised.

Via Engadget.

" PS 4 Launch In USA, Delayed in Japan."

The PS 4 launches on the 15th of November. Well, it does in the US. But  for the Japanese gamers, they're going to have to wait atleast three months before they can lay they're hands on one of Sony's next-gen consoles. But why? A lot of Japanese gamers are seriously not happy, and SCEJA's CEO excused the later launch, saying that the company needed more a bit more time to ensure the game selection was up to standards for they're Japanese audiences. However, it wasn't quite enough to silence complaints from its native fans. In a roundtable interview at TGS 2013 with Sony's SVP of PlayStation hardware, Masayasu Ito explained that in Japan, its portable devices continue to sell well - in comparison to Europe and the US. Thus, the company decided to launch the PS4 in the west first, where there was already "much more excitement" about the next-generation consoles. (It also explains why Sony Computer Entertainment Japan focused on refreshed Vita hardware and the "Vita TV" before this year's Tokyo Game Show even began).
"Until now, we've placed emphasis on the launch titles that are ready for Europe and the US... As I said, in Japan, portable devices are selling very well. So, first and foremost, gaming titles released in Japan would be first for Vita and portables. That's why the PS4 will come later."
However, that's not to say that Sony Japan's game studios aren't already at work on PS4 titles: Knack, for example, is being developed in the Land of the Rising Sun. "Our worldwide studios look at worldwide titles rather than directing attention to the Japan-centric titles. So what's being worked on in Japan is not Japanese-specific, but could (also) be applied on a worldwide basis." He added that Japan will see around 19 games at launch, with "continuous titles" appearing after that. As a note, both the US and European PS4s can expect roughly 33 games within a "launch window" that will last until the end of 2013.

Via Engadget.

Thursday, September 19, 2013

BlackBerry Messenger app arriving on Android and iOS this weekend.

BlackBerry's effort to extend its messaging service beyond its own failed hardware has finally turning into reality. After some awkward false starts, plus a detailed leak, BlackBerry Messenger apps for iOS and Android will soon be available for download at the various respective app stores, allowing members of those more popular ecosystems to do... well, chat-related things that they could largely do already, except now through BlackBerry's BBM servers. The company has confirmed that the Android BBM app will launch at 7AM ET on Saturday, while its iOS equivalent will be available beginning at 12:01AM local time (in each market) on Sunday. More details at the source link below.
Via: Engadget
Source: BlackBerry

BBM For Android will look like this.


BBM for Android Beta tester give you the tour video
BlackBerry Messenger's trip to iOS and Android is taking longer than we all hoped, but when walkthrough videos are starting to leak out, it's a good sign that you're on the final stretch. Courtesy of JT and BlackBerryOS, we've now got an early peek of what it'll look like when the app eventually lands. Combining BBM's rigorous chat app with our favorite Android keyboards, sounds mighty tempting and it appears the app follows the bezel-swiping navigation of the BlackBerry 10 OS to get to your chat threads and groups. The video walkthrough (included after the break) also touches on the ability to transfer contacts through NFC, which is a good sign that the messaging app will make the most of these the new mobile OSes.

 
All Info and Pics Via engadget.

PS4 gesture and voice control confirmed by Sony.

Looking for more PlayStation 4 news? Here's a bit now that Sony's Tokyo Game Show keynote address is over.
A couple of the features that was hoped to be heard more of, have been confirmed, and the first is that the PS4 camera will support both voice and gesture control. It's no surprise that the system will take full advantage of the add-on's dual cameras and four microphones for people who want to wave at their TVs, but it's awesome to have that confirmed. Second, in a move that will mostly benefit game reviewers and YouTube video walkthrough experts (thanks for your help on these GTA V missions, all of you), the PlayStation 4 will allow unencrypted HDMI output for games. On the PS3 it didn't, treating games the same as Blu-ray movies, so anyone capturing video in HD needed to use component cables. That's on top of the console's "Share" button that sends clips of gameplay straight to Ustream, Facebook or PSN.
Via engadget.

Hiroshi Yamauchi, the visionary who built Nintendo, dies aged 85

Hiroshi Yamauchi who was Nintendo's third and arguably the most important and influential president.
The day he took the reins from his grandfather in 1949, the Japanese company specialized in the manufacture of playing cards for its home market -- first there was Japanese-style cards and then, under Yamauchi's guidance, Western-styled ones too. By the time he had handed over control to Satoru Iwata some 53 years later, he'd overseen the creation of all of Nintendo's game consoles up until the GameCube and became one of Japan's richest men -- in other words, not a bad Legacy at all for a man who passed away today at the ripe old age of 85.

HP Motion Controlled Laptop with Leap Motion

Leap Motion, the company behind the revolutionizing replacement to the well known mouse and keyboard as input units to computers have teamed up with Hewlett Packard -Yes, you read it right.
This coming summer Everyone will be able to buy motion controlled HP Laptops thanks to the Leap Motion technology.
As the official press release states:

The HP relationship will start with the Leap Motion Controller bundled with select HP personal computers (available this summer) and evolve to unique HP devices embedded with Leap Motion's technology (we can't specify products or timing - HP will share more at a later date).
In addition to Leap Motion's easy-to-embed hardware, our software - including Airspace, our app store - will be pre-loaded on Leap Motion-integrated HP devices. This provides tremendous opportunity for our developer community to gain an even larger global audience of users.
This is the first embedding deal Leap Motion has announced (ASUS was a bundling deal), and is another significant endorsement of Leap Motion's technology.
Leap Motion's vision is to bring our 3-D motion-control technology to the world and be everywhere computers are. The collaboration with HP represents a major step in that direction.


The Leap Motion units can be preordered already , if you want to buy a standalone unit and attach to your devices .

iOS 7: Review

Since the iPhone was first launched in 2007, the look and feel of Apple's mobile operating system has remained largely unaltered. Although iOS has seen significant functional expansion and iterative design updates over the last six years, the user interface has been a constant. But now, in face of increasing competition and leadership changes, Apple is making its first substantial leap into a new, more modern design with iOS 7. But has Apple updated the OS for the better, and what, if anything, could still use improvement? Read on to find out.

It's Design

iOS 7, along with the iPhone 5C, represent the return of Apple's embrace for color. Bright, saturated hues are pervasive throughout the new design, most notably in its new revised "flat" app icons. The glossy, bubble-like app launchers have been replaced with 2D variations that draw from the same iconography, save for a few exceptions. In many cases, the changes have been for the better. Instead of a somewhat ambiguous lens image for the camera app, the icon is now, well, just a camera. Other choices, are less intuitive. Game Center, for example, is now represented by an unusual assortment of multicolored bubbles, while the Photos app is now a color wheel that, at first glance, fails to conjure up an immediate association.
photo copy
The most useful change to the primary interface, however, has been the implementation of multi-page folders. While the first introduction of folders with iOS 6 helped minimize clutter and limit your homescreen from spilling into several pages, iOS 7 makes it possible to consolidate all of your apps and folders to a single screen. Previously limited to 16 apps, folders in iOS 7 can now hold an infinite number of games and apps. Apps are arranged in pages of nine with the ability to scroll through numerous subpages by swiping left and right. In iOS 6, my game collection spanned several folders and multiple pages, making the process of finding specific titles more challenging. Now, they're all in one easy to navigate folder.
Apple has also applied the flat design language to all of its core apps, which has made significant strides in overall usability. By favoring solid colors and simplified iconography, navigating menus and making selections is more streamlined. Sharp lines and colorful text pop amidst the white backgrounds that extends to most OS-level apps, highlighting important information.

Blurred, translucent shapes are also prevalent across the new design. Folders, dropdown menus, and volume animations are all cast upon an obscured view of your iPhone, iPad, or iPod touch's wallpaper. I use a blue geometric wallpaper on my iPhone, and as a result, much of the interface takes on a blueish hue. It's a clever way to allow users to personalize their device in a way that extends across many facets of the UI, while maintaining unified visual style. The only instance when I found the blurred backdrop to be especially invasive is when you're adjusting volume when viewing a fullscreen video — not only is the video obscured by the logo and level bar, but the blurred backdrop. A minor gripe perhaps, but an example of how iOS 7's design sometimes favors form over function.
Another purely superficial element of iOS 7 is the parallax effect on the home screen. Using the iPhone's motion sensors, iOS 7 creates the illusion of depth by moving your wallpaper based on the tilt and angle of the device. The effect is somewhat distracting and seems like an unnecessary use of processing resources, but fortunately, can be disabled from within your device's accessibility settings.
Hundreds of these small design choices amass for a notably more arresting and practical user experience. While certainly not as bold as Windows Phone or as free form as Android, iOS 7 carries a potent blend of stylization and utility.
Control Center
One of the biggest feature additions to iOS 7 is Control Center — a new dropdown interface that provides quick access to many of the most critical features of your device. Instead of having to exit your current app and launch the settings interface, users can now enable AirPlay mode, Wi-FI, Bluetooth, Do Not Disturb, and the screen orientation lock from Control Center by swiping up from the bottom of the screen. It also provides a shortcut to screen brightness, music playback controls, and volume levels. On iPhone, Control Center also provides a flashlight toggle that engages the rear LED flash, as well as shortcuts to the calculator and photo apps. Sadly, the selection of shortcuts cannot be personalized. So if you have more use for Twitter than, say, the Calculator app, you're out of luck.
photo 1 copy
Control Center has quickly become my most used feature in iOS 7. As someone who is obsessive about battery efficiency and maximizing connection speeds, I activate and deactivate Wi-Fi throughout the day. Control Center makes it effortless to manage. I often like to change tracks on the fly when listening to music, and while there was already quick access with a double tap of the home button or from the lock screen, Control Center provides a more consolidated view.
Of course, the Control Center concept isn't new to the world of smartphones — Android users have been enjoying similar functionality for years — but iOS 7 brings the two operating systems closer to parity.
Siri
In addition to taking on a new look as part of the sweeping design changes, Apple's voice assistant software, Siri, has received new functionality with iOS 7. Siri can now pull information from Wikipedia and display the most recent tweets from a specific account with simplified commands like "Tell me about IGN" or "What's Greg Miller saying?" It can even quickly survey nearby restaurants with open tables for a specific number of people at a set time so you can make a reservation directly from within the Siri interface. Performance has been improved in some areas, with Siri detecting inquiries faster and more accurately, but there are still times when it can be slow or produce erroneous results.
photo 2
Siri is more useful and precise with iOS 7, but it's still somewhat of a novelty function and its lack of third-party app integration remains one of its biggest limiting factors.
Multitasking
A double tap of the home button brings up a redesigned app switching view. In the past, the interface was limited to a small, expanded row of icons on the bottom of the screen. Now, the multitasking view takes over the entire screen and presents not only the icon, but a snapshot of the app's interface. The change makes for not only a more appealing visual experience, but actually allows for quick reference. For example, if you're drafting an email and need to refer to information on a website, you can make quick reference of the Safari window from within the multitasking view. It may seem like a small change, but the impact on day-to-day efficiency is significant.
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AirDrop and iTunes Radio
Apple has also brought its wireless peer-to-peer file sharing feature, AirDrop, to iOS. Originally introduced on Mac OS X 10.7, AirDrop allows users to directly connect with other devices and transfer files wirelessly. On Mac, AirDrop was a simple drag-and-drop solution, but on iOS, the system is a bit more complex. Photos, videos, contacts, and any other sharable data from a first or third-party app can be shared to another iOS 7 enabled device via AirDrop. Users can make their device detectable to any nearby user, restrict visibility to only those in their contacts list, or disable the feature entirely. AirDrop can be managed easily from within Control Center. When you want to transfer a file, nearby users will appear as icons within the share interface. Multiple users can be selected as recipients, though users must approve a file transfer before the process can begin. Transfers of images and contacts are near-instantaneous and I never experienced a failed transfer attempt. Unfortunately, due to the lack of other iOS 7-enabled devices at launch, I was unable to get a sense of how truly useful the tool can be during day-to-day use, but at least in theory, it could be a handy tool with wider adoption.
IMG_0006
iOS 7 also heralds the introduction of iTunes Radio, Apple's Pandora alternative. Just like Pandora, users can play "stations" of music based on a specific artist, genre, or song. The service is completely free but features the occasional ad and users can only skip a select number of songs. iTunes Match users can forego the ads as part of their monthly paid subscription. Its automatically generated playlists improve over time as users rate and skip songs, and any track can be purchased from iTunes from directly within the app. Audio quality and station generation are exceptional, and while it lacks some of the other bells and whistles offered by Pandora, iTunes Radio is a fairly high-quality product for Apple's first foray into "radio" streaming.
The Camera
While the iPhone 5S will be the only device to offer Apple's new slow-motion video and burst photography features, older devices will be getting other upgrades to the camera app. With iOS 7, the viewfinder UI has been simplified. Now with a simple swipe to the left or right anywhere on the screen, users can switch between the photo, video, and panorama modes. The rise of Instagram has influenced iOS 7, prompting Apple to add a new square photo mode and live photo filters. Overall, the camera app is not just easier to use, but faster to operate.
Performance and Battery Life
iOS 7 is available for all devices iPhone 4, iPad 2, and iPod touch (5th generation) and above, though older devices may lack some features. Performance and battery life will also vary between generations of devices, but of those I was able to test — the iPhone 5, iPad (4th generation), and iPhone 4 — the impact was minimal. At first, iOS 7 may seem slower, but the issue is twofold: the added heft of the OS, but also the wider use and duration of animations. The number of unique animations in iOS 7 — substantial or minor — has gone of up drastically. On a recent device like iPhone 5 or the 4th generation iPad, iOS 7 is snappy and responsive, whereas the iPhone 4 was expectedly slower. While I wouldn't go as far as to say that it's unusable, the lag between gestures on the screen and the corresponding action makes loading apps and typing challenging. Battery life, on the other hand, remained largely unaffected on the iPhone 5.

The Verdict

iOS 7 doesn't reinvent the wheel, but with the widespread adoption of the iPhone, iPad, and iPod touch, that's not necessarily a bad thing. It feels familiar, building upon the core UI concepts that popularized the platform, but abandoning the dated, sometimes cumbersome skeuomorphic design. New features like Control Center, iTunes Radio, and AirDrop add new utility, while improvements to Siri, the camera app, and others make existing tools more efficient and easier to use.
iOS 7 is a notable leap forward for the platform — not just in terms of form, but function. Even with the significant design and feature improvements, however, there's still room to grow. Apple still lags behind Google's deep integration of unified cloud services on Android, and iOS remains somewhat of a tightly regulated ecosystem. With Apple's recent leadership shakeups, hopefully future iterations will see more drastic expansions.
Nonetheless, iOS remains an exceptional mobile platform made even better by a new, more modern design and useful feature additions.

 All Info and Pictures via: IGN

PlayStation Vita: Newer generation.

Just like the PlayStation Portable before it, the PlayStation Vita comes in iterations. There's the standard, original Vita, and then there's the new, even nicer version. Sony has unveiled the new iteration recently at a Japanese event, at Tokyo Game Show 2013. So, what's different? Not that much. As it turns out, it still seems to be a Vita.
The good news is that it's a far lighter, more comfy version of the Vita you already know and (maybe) love. Rounded edges make holding the Vita a lot less less abrasive -- the sharper angles on the original Vita were beautiful from a design perspective, but not so much from an ergonomic standpoint. The buttons have been reassembled as well, with a solid click for each (the start / select / PS Home buttons are also all now circles instead of ovals). And ofcourse the micro-USB port for charging is an unbelievably welcome addition. Gone are the days of your proprietary Vita charging cable (though there's still a port for it as well, should you refuse to change).
And that's not the only ergonomic improvement: the new Vita is dramatically lighter than its predecessor, making it easier to take on-the-go. It has been said that battery life is also much improved, but it's yet to be proven in real life, so judgment will bee reserved for now.

Sources: Engadget

Wednesday, September 18, 2013

Kinect based look for Battlefield 4 controls on Xbox One.?

If you've ever wanted to utilize whole your body for a first-person shooter, you've most likely had to use a complex and outdated simulator. Battlefield 4 may soon provide a much more simple (and cheaper) alternative. DICE's Patrick Bach has revealed to Xbox Wire that the game may use the Xbox One's Kinect sensor for head-tracking look controls, such as leaning around a corner or crouching. Voice commands might also be available, Bach says. There's no guarantees that BF4 will get the new input methods, but DICE may have competition as an incentive. Infinity Ward recently hinted to the Official Xbox Magazine that Call of Duty: Ghosts might use Kinect for more than navigating menus, so there's a possibility that at least one of the two games will have whole body motion control in the near future.

Battlefield 4 For Xbox One 

Samsung Galaxy S5 to come out with 64Bit Processer.?

Samsung has announced that the up and coming  Samsung Galaxy S5 will most likely match the power of the newly launched iPhone5S.
Apple's iPhone5S uses a 64-bit A7 processor and the South Korean company has decided to provide tough competition to the tech giant and roll out the Highly anticipated  Galaxy S5, which will match the iPhone5S in terms of the hardware power.
The revelation was made by Shin Jong Kyun, Samsung Mobile CEO during an interview with The Korea Times.
"Not in the shortest time. But yes, our next smartphones will have 64-bit processing functionality," he stated.
Though, the Big Man (CEO) did not refer to the Samsung Galaxy S5 directly, but considering that there have been so many rumors surrounding the gadget, it is also believed that it will be the successor of Samsung Galaxy S4. With this, the Galaxy S5 will be the first phone by the tech giant to utilize the high-speed processor.
Since there has always been a never-ending war between Apple and Samsung, the South Korean giant also tried to put the spotlight on the fact that it will now diligently concentrate on Asian markets. These details appear to be in an effort to counter Apple's announcement to improve its distribution factor in China.
"Samsung understands that Apple intends to boost its mobile business in China, as well as in Japan, meaning that we should try harder in these countries," Trusted Reviews quoted Kyun.
Though the launch of the flagship device by Samsung is only in the pipeline for 2014, there have been a lot of online leaks. The Samsung Galaxy S5 is said to have an aluminum body with a camera of 16 megapixels. The device is also predicted to launch with a flexible display and folding design.
The South Korean Company has been leading the smartphone market until now.
We will have to wait and see which super power will end up on the throne Of Super Powers.


Nvidia Tegra Note: The new Tegra 4 Powered stylus endowed Tablets Land Next Month, Starting Price set at $199.00

As a follow up to NVIDIA's Tegra 3 reference design for tablets, the company is now unveiling a more ambitious platform known as the Tegra Note that leverages the Tegra 4 and supports stylus input and provides new multimedia features. Like Project Kai, tablets based on the Tegra Note platform carry a suggested retail price of $199, but pricing is ultimately up to NVIDIA's manufacturing partners and their various hardware configurations.
If this all sounds a bit familiar to you, it should. The first signs we saw of NVIDIA's new tablet platform was when it appeared as the Tegra Tab at the FCC, and then again in subsequent leaks. Manufacturers can easily apply their name to the reference enclosure, which houses front-facing speakers, a 7-inch, 1,280 x 800 IPS display and a VGA webcam. Obviously, you're also getting the Tegra 4 SoC, which includes a quad-core Cortex-A15 CPU, a 72-core GeForce GPU and advanced imaging features under the Chimera architecture. Other specs will depend on manufacturers, which could include a 5-megapixel rear camera, a microSD slot, a micro-HDMI port and a built-in stylus that offers both chisel and brush tips.
Along with the hardware reference design, NVIDIA is also including Camera Awesome from SmugMug and TegraZone in the Tegra Note platform (along with stylus-enabled apps on appropriate models), and it's even managing the Android system updates. You can expect the first of these Tegra Note tablets to hit shelves in October from the likes of  EVGA, PNY and ZOTAC, along with a full line of accessories that include covers and interchangeable stylus tips.

Internet Explorer 11 is now available on Windows 7 as a Release Preview

It was announced by Microsoft  back at its Build developer conference that it was bringing Internet Explorer 11 to Windows 7, and it's already partially made good on that promise by letting developers get an early look. By now, though, the company's given the browser enough spit and polish that it's ready for public consumption: the Release Preview is now available for anybody to download. As you'd expect, Microsoft claims IE11 is the fastest desktop browser available, and that it's 30 percent quicker than the next-fastest browser (that would be Firefox, or at least that's what Microsoft says). Also, the Release Preview is apparently a bit speedier than the Developer Preview was back in June: Redmond says average SunSpider scores have dropped from 144ms to an even-better 137ms. At any rate, now that the browser's available, you're free to download it and test it out yourself, if your cool like that. We've provided the link below. Happy Browsing.  I.E 11 Download link Here.

Sources: Engadget.

Tuesday, September 17, 2013

Firefox OS for Android Compromised

"Firefox OS anticipates your needs, adapts to every situation and instantly delivers the
information you want.
That includes popular, big name apps, but also local content that means the most to you and your life."
Is the quote on the Firefox OS page.
But it has recently been revealed that the operating system which seeks to compete against the Android and IOS market may be vulnerable to attack, the Firefox OS is built around HTML5, the latest version of the open standard web programming language that is designed to be more interactive and multimedia friendly.

Firefox OS borrows much from the Firefox mobile browser and Gecko application framework, which is used to render Web pages and display applications.
The platform underpinning Firefox OS, called Boot to Gecko (B2G), borrows 95 percent of its code from the mobile browser and Gecko, according to Mozilla.
The mobile OS uses a Linux kernel, which then boots into the Gecko runtime.
The top layer of the technology stack, called Gaia, generates the interface seen by users.
Trend Micro pinpointed what the company believes are avenues for hackers to exploit.
As more people use smartphones, attackers are increasingly looking for ways to exploit mobile devices.

"Though the Firefox OS may not enjoy the market of the Android OS, the use of HTML5 is gradually gaining traction among users (Amazon also accepts HTML5 for its apps)," wrote Peter Pi, a threats analyst for Trend. "Thus, regardless of OS, we can expect that as more apps and sites will use HTML5, we can expect such attacks to increase in the future."
B2G contains a process within the OS that enforces permissions granted to applications and prevents unauthorized requests by those applications, Pi wrote.
Some applications can request more permissions, but those requests must be verified and signed by an application store, Pi wrote. The B2G process has high privileges and vets those requests. Mozilla has acknowledged B2G is a possible attack vector, he wrote.
"If this process is exploited, an attacker can obtain high-level privileges (like root access)," Pi wrote.
A vulnerability found last month, which was actually fixed in the course of repairing a different flaw in June, caused the B2G process to crash. Pi noted it could have allowed an attacker to run arbitrary code on a device with the same high privileges as the B2G process.
 SOURCES: ComputerWorld

Native App Released for BB10 by Evernote

Evernote's had a presence on BlackBerry 10 since the early days of the OS, but today the cloud-based service is taking things a bit further. As of now, BB10 users can now download a native version of Evernote, which offers a more streamlined, intuitive experience than what's currently available via the Evernote integration inside the built-in Remember app. Note-takers will still be able to save and sync content, naturally, but they'll be able to do that directly from an Evernote-made app and with a UI that makes it easier to take advantage of what the service has to offer. Better yet, Evernote for BlackBerry 10 won't cost you a cent.

New CEO of Electronic Arts announced to be Andrew Wilson.

As the resignation of CEO Job Riccitiello followed in March, Electronic Arts announced that the head of  EA Sports, Andrew Wilson was named as the successor. Wilson was one of the executive Producers of the FIFA Franchise and also EVP of ORIGIN.
Former chairman and CEO Larry Probst led the company in the search and ultimately ended up hiring from within the company.
In a recent blog post, Wilson committed to delivering the outfit's 2014 fiscal year goals with the focus on "continued transformation for our digital future, delivering amazing games and services across platforms and instilling a culture of execution that will drive profitable growth." The new chief has very little time to settle in his big arm chair though, as the next-gen console launches are a mere two months away.